ARUHLIAA WORLD ENTRUSTED TO ITS PEOPLE
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Expanded Vareth atlas

Sapient people · western and northwestern Vareth

Khoruun Highlands

What is worth building should be built to endure.

Terraced jungle and mountain cities, fitted stone, reservoirs, waterways, root bridges, heavy timber, ancestral halls, granaries, workshops, defensive works, and old-growth integration make Khoruun civilization feel like geology and civic life negotiated a settlement.

Settlements of Khoruun Highlands

Six places. No single template.

Each settlement answers its terrain, labor, history, and civic responsibilities differently.

01

Korvath

Ancient High-Stone city of bridges, archives, masonry schools, and monumental engineering; respected widely, but not ruler of every clan.

02

Thurakai

Fortress settlement guarding a narrow pass through caravan protection, mining, and military engineering.

03

Belukar

Fertile River-Valley city of terraces, mills, fisheries, breweries, granaries, and irrigation.

04

Namaru

River-confluence trade town of markets, boats, smiths, freight, and internal distribution.

05

Orunwood

Deep-Forest settlement woven into enormous trees, known for herbalists, foresters, beast lore, and guides.

06

Mossgate

Frontier settlement nearest the Verdant Shatter, maintaining scouts, warning systems, fortified forest roads, and wilderness rescue.

Continental placement

An additive expansion.

The Khoruun Highlands joins Vareth without overwriting the Heartlands, Blackfen, Verdant Shatter, Redwild, Ember Plains, Stormspine, Cinderfall Caldera, or any other established region. The Verdant Shatter remains a neighboring hazard zone—not the cradle homeland of either people.

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