ARUHLIAA WORLD ENTRUSTED TO ITS PEOPLE
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Wide winter panorama of an inhabited Frost March ridge, a bridged glacial gorge, a distant dragon, a Rimeback Bear, and the immense frozen Fallen Colossus

Western Vareth · Northern Stormspine

The Frost
March

Where mountains become glaciers, civilization survives beneath the snow.

Also called Frostmarch or Northmarch, this is a living northern subregion—not a separate continent, a single dungeon, or an empty frozen wasteland.

Illustrated conceptual map of the Frost March showing Lower March, Winterwall, Deepglass, White Expanse, Buried Crown, settlements, roads, and glacial ruins
Approved conceptual map of northern Stormspine.Decorative names such as “The Silent King” are cartographer’s epithets, not verified history. Distances and the printed scale are illustrative rather than surveyed.

The inhabited north

Five zones overlap beneath ice and stone.

The Frost March rises from wooded lower valleys and short-season alpine pastures through fortified passes and glacial caverns into largely uninhabited ice fields. Trade, farming, herding, engineering, schooling, healing, and family life continue where land and logistics allow.

01

Lower March

The southern transition from established Stormspine: protected valleys, alpine meadows, seasonal grazing, forest, streams, roads, villages, and short-season agriculture where shelter permits it.

02

Winterwall

Defensible high ridges and narrow passes crossed by fortifications, dwarf-built avalanche galleries, shelters, guard posts, and locally guided roads.

03

Deepglass

Glacial tunnels, ice caverns, subglacial channels, and older rock chambers exposed or buried by moving ice. Permanent facilities must be anchored to stable stone.

04

White Expanse

Remote glacial wilderness of exposed ice, buried crevasses, isolated summits, changing visibility, and expedition-scale risk. It is not an uninterrupted supernatural blizzard.

05

Buried Crown

A concentration of monumental ruins and gigantic remains that may come from unrelated eras. The geographic name does not prove a lost dynasty, single builder, or shared origin.

People before spectacle

A northern society,
not an encounter table.

Families, schools, craftspeople, kitchens, animal keepers, trade, celebrations, and local arguments matter as much as walls and weapons.

House Vanthe

Northern wardens, judges, stewards, commanders, pass-keepers, knights, and guards maintain defense, law, and coordination beneath blue-and-gold lightning-over-stone heraldry.

Dwarven Holds

Northern holds anchor construction in bedrock, maintain galleries and bridges, manage drainage and meltwater, and continually resurvey a landscape that moves.

Talrathi Goatfolk Clans

Animal-faced, horned, cliff-adapted communities maintain sheltered settlements, seasonal herds, high trails, environmental knowledge, and winter guide services.

Northern Bearfolk

Additional regional communities work in transport, husbandry, construction, hunting, engineering, and defense. They add to the north without replacing the established Three Peoples presentation.

Settlements on stable ground

Keldwatch & Deepglass Hall

Winterwall

Keldwatch

A permanent fortified town on stable rock above a sheltered valley: citadel, watchtower, winter markets, covered approaches, steep roofs, storehouses, fuel, medicine, family homes, and Vanthe-linked expedition support. It does not displace Stonegate Hold or Vanthe Keep.

Deepglass

Deepglass Hall

A working northern Dwarven Hold built in bedrock behind an exposed glacial wall. Guarded excavations, drainage, ore work, maintained accessways, craftspeople, families, and stores are regularly reassessed as the ice shifts.

Regional bestiary · natural and natural-magical fauna

Twelve creatures.
None reduced to “monster.”

Threat labels are field cautions, not Guild ranks. Similar silhouettes do not make two species aliases, and none of these cards grants automatic taming, Echo prices, dungeon drops, or new spells.

Frost March field card showing a huge black Rimeback Bear with crystalline mineral growths crossing a snowy ravine.
Natural-magical omnivore

Rimeback Bear

Habitat
Frozen ravines
Temperament
Solitary · territorial around dens and food
Threat
High caution

Dark insulated hide, mineral spines, and mana-linked cold adaptation.

Open searchable Codex entry →
Frost March field card showing an enormous many-horned Cairnhorn herbivore in a fortified mountain pass.
Natural megafauna · herbivore

Cairnhorn

Habitat
High passes
Temperament
Defensive · protective of young
Threat
Very high caution

A colossal shaggy body, many horns, digging forelimbs, and a crushing physical charge.

Open searchable Codex entry →
Frost March field card showing a large pale quadrupedal Whitehowl wolf above a snowy pack and abandoned ruins.
Natural apex predator

Whitehowl

Habitat
White Expanse
Temperament
Territorial · occasional pack hunter
Threat
High caution

Silent tracking, powerful paws, and long-distance travel across snow.

Open searchable Codex entry →
Frost March field card showing a grey-and-white tuft-eared Frostmane Lynx approaching across snow-covered ledges.
Natural feline · Existing Cats of Aruhlia species

Frostmane Lynx

Habitat
Treeline cliffs
Temperament
Solitary ambush hunter
Threat
Moderate caution

A distinctive mane, tufted ears, and sure movement over snowy ledges.

Open searchable Codex entry →
Frost March field card showing a long-fanged Pale Sabercat among broken arches at a glacial forest margin.
Natural feline · Existing Cats of Aruhlia species

Pale Sabercat

Habitat
Glacial forests
Temperament
Ambush hunter
Threat
High caution

Long fangs, a pale shaggy coat, and patient movement along glacier-margin forest.

Open searchable Codex entry →
Frost March field card showing an Avalanche Leaper poised on a steep snowbound slope.
Natural feline · Existing Cats of Aruhlia species

Avalanche Leaper

Habitat
Avalanche slopes
Temperament
Wary · mobile predator
Threat
High caution

Explosive climbing and leaping across unstable snow and rock.

Open searchable Codex entry →
Frost March field guide showing translucent Glasswing Froststingers beside ice flowers and a fragile frozen riverbank.
Natural-magical insect

Glasswing Froststinger

Habitat
Glacial streams and ice meadows
Temperament
Swarm-territorial
Threat
Low alone · moderate in a swarm

Frostglass wings, a numbing chill sting, and pollination of cold-blooming flowers.

Open searchable Codex entry →
Frost March field card showing a pale Shardhide Mauler with heavy crystal plating among collapsed ice chambers.
Natural-magical great beast

Shardhide Mauler

Habitat
Deepglass and broken ruins
Temperament
Solitary · territorial
Threat
High caution

Pale fur, mineral plating along forelimbs and spine, and powerful physical swipes.

Open searchable Codex entry →
Frost March field guide showing a horned feline-like Hornwing Snowstalker gliding above winter cliffs.
Natural-magical winged predator

Hornwing Snowstalker

Habitat
Winterwall cliffs and White Expanse edges
Temperament
Aloof ambush hunter
Threat
High caution

Broad feathered wings, cliff nests, silent glides, and drop attacks.

Open searchable Codex entry →
Frost March field card showing a striped Ghoststripe Sabercat moving through mist near an old pass shrine.
Natural-magical feline

Ghoststripe Sabercat

Habitat
Whitebough Basin and old pass shrines
Temperament
Solitary · watchful
Threat
High caution

Mist-associated ambushes, strong forelimbs, striped pale fur, and territorial calls.

Open searchable Codex entry →
Frost March field guide showing an enormous pale Frostvein Colossbear with blue mana veins near giant frozen remains.
Natural-magical great beast

Frostvein Colossbear

Habitat
Buried Crown ice fields
Temperament
Slow to anger
Threat
Severe when provoked

Enormous mass, pale fur, visible blue mana veins, and disruption of unstable snow.

Open searchable Codex entry →
Frost March field card showing a pale crystal-grown Ruinfang Warden among ice-covered ruins.
Natural-magical wolf-like predator

Ruinfang Warden

Habitat
Buried Crown ruins and White Expanse margins
Temperament
Watchful · aggressive
Threat
Severe caution

Crystal growths, heavy foreclaws, and fierce territorial behavior around ruins.

Open searchable Codex entry →

The older world · origin unresolved

Ruins are not answers.

Crown Beneath Ice

A monumental complex partly swallowed by glacier. Different passages suggest multiple periods or builders; no original name, ruler, or royal affiliation is confirmed.

Fallen Colossus

A colossal humanlike figure and swordlike object frozen into ice. Fossil, petrified being, statue, or something older: every proposed identity remains unresolved.

Great Rib

Enormous ribs exposed by retreating ice appear draconic, but their age and lineage are unknown. Archaeological interest does not make the site a dungeon or loot node.

Whitebough

An immense living white-barked tree sheltering a basin community. Deep roots and careful stewardship explain its survival; it is not a World Tree, deity, or ascension site.

Dragons and ecology

Territory has consequences.

Frost drakes can occupy suitable upper valleys, while larger intelligent dragons hold the most remote mountains. Elder dragons may be near the ruins without having built them. This expansion creates no named frost ruler, permanent magical blizzard, or weather-control power.

Livelihood and trade

Warmth is work.

Frostwool production, valley husbandry, food, mining, metalwork, construction, guide services, surveys, archaeology, provisioning, and imports sustain the March. Frostwool gear helps but grants no cold immunity; winter field manuals still require practice.

Expedition reality

Power does not replace logistics.

Cold injury, whiteouts, crevasses, avalanches, glacier motion, water, shelter loss, fuel, and weak route intelligence can end an expedition without a hostile creature. Layers, dry insulation, traction, shelter, fuel, water, food, rope, medical supplies, route knowledge, and qualified guides remain essential.

Open story seeds

The north leaves room for discovery.

01

The Lost Survey

A scholarly party is overdue from the Buried Crown. The cause remains genuinely open.

02

The Broken Migration

Cairnhorns cross an important pass; guides, wardens, and merchants must protect roads without treating a natural migration as villainy.

03

The Ice Is Moving

A Deepglass passage shifts rapidly, forcing engineers to study conditions while protecting travelers and trade.

04

The Colossus Question

Newly exposed structures provoke competing explanations without revealing an unapproved definitive identity.