
Work · danger · service
Guilds & Orders
Survival becomes civilization when service becomes an institution.
Aruhlia's guilds turn healing, defense, roads, tracking, investigation, and dangerous specialist work into durable systems instead of leaving every crisis to a lone hero.
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OrganizationThe Unbound
A Blackfen movement of forbidden male witches, covenless families, allies, witnesses, and voluntary lenders.
Heartwood Hospital
Wolfhaven's major healing institution.
Chainbreakers
Wolfhaven's established adventurer guild for settlement defense and crisis response.
Greenwake
A guild specializing in tracking and field pursuit.
Palisade
A guild responsible for roads and protected infrastructure.
Dawnhand
A healing guild serving communities and adventurers.
Scorched Earth
A guild specializing in nest removal.
Grinning Gallows
A black-operations guild.
Ashen Vow
A guild dedicated to fighting abominations.
The Wolves
A fast elite Pack built to complement Ulfnir's power-heavy fighting style.
